FRC 4810
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FRC Seasons
2024
Crescendo
The 2024 FRC game, "Crescendo," had robots collect and place musical notes, activate instruments, and sync with a virtual orchestra. Teams scored by completing sequences and making music. The game focused on teamwork, timing, and creativity, needing good coordination and careful execution to succeed throughout the season.
2023
charged up
The 2023 FRC game, "Charged Up," involved robots collecting and placing cones and cubes onto grids, and balancing on a dynamic charging station. Teams earned points by accurately positioning game pieces and maintaining balance. The game required strategic placement, teamwork, and precision for achieving high scores throughout the season.
2022
Rapid React
The 2022 FRC game, "Rapid React," challenged robots to collect and score Cargo balls into designated Hubs and climb Rungs on a Hangar structure. Teams aimed to strategically score Cargo and achieve successful climbs for points. Collaboration and precision were crucial for success in the game throughout the season.
2020
infinite recharge
"Infinite Recharge," the 2020 FRC challenge, ignited intense competition as teams engineered robots to gather power cells, activate a shield generator, and conquer terrain obstacles. Amidst a backdrop of futuristic chaos, participants aimed to showcase creativity, teamwork, and strategic prowess to claim victory in this electrifying robotic showdown
2018
POWER UP
Teams are stuck in an 8-bit video game. Using the yellow power cubes, the objective of the game is to have ownership of the switch and the scale for as much time as possible. During the game you can exchange power cubes for temporary power ups. The final objective is to climb the scale in order to face the boss.
​2014
aerial assist
Teams will compete in 135 second matches to shoot 2’ exercise balls into a certain goal. Goals are worth 5 points each when “hot”. There was a high goal over the driver station and low goals in each corner. Extra points were gained by getting an 'assist' when the ball was passed from one robot to another.
2013
ultimate ascent
Teams will shoot preloaded disks into 3 different targets; Low, Medium, High. Robots can then climb for additional points in the last 30 seconds of the match by climbing their respective pyramids. The higher the robot climbed the more points the alliance received, so long the robot stayed their at the end of the match.